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Mode Coop Pve Under Attack


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#1 Christo Jam

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Posted 28 February 2014 - 06:10 AM

Maybe I'll be Off-topic but new game modes that would be nice.

Emphasize co-op mode versus Environment.
Opponents could be a bit like the image of the film PacificRim against various creatures.

Create a game mode of defense against invasion city or eradicate giant monsters in an area.

After I fantasizing ^ ^ Tackling an area, a town zombified before spread of an epidemic with chrono system. (a bit like the big version of Call Of Duty :lol:)

Well, I am now aware that we will definitely take me a freak ... ^ ^

Have fun. ;)

Edited by themrty, 11 March 2014 - 11:47 PM.


#2 Steelgrave

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Posted 28 February 2014 - 02:41 PM

View Postthemrty, on 28 February 2014 - 06:10 AM, said:

Maybe I'll be Off-topic but new game modes that would be nice.

Emphasize coop mode versus Environment.
Opponents could be a bit like the image of the film PacificRim against various creatures.

Create a game mode of defense against invasion city or eradicate giant monsters in an area.

After I fantasizing ^ ^ Tackling an area, a town zombified before spread of an epidemic with chrono system. (a bit like the big version of Call Of Duty ;))

Well, I am now aware that we will definitely take me a freak ... ^ ^

Have fun. B)


You're barking up the wrong franchise.

#3 LauLiao

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Posted 28 February 2014 - 02:56 PM

View Postthemrty, on 28 February 2014 - 06:10 AM, said:

Maybe I'll be Off-topic but new game modes that would be nice.

Emphasize coop mode versus Environment.
Opponents could be a bit like the image of the film PacificRim against various creatures.

Create a game mode of defense against invasion city or eradicate giant monsters in an area.

After I fantasizing ^ ^ Tackling an area, a town zombified before spread of an epidemic with chrono system. (a bit like the big version of Call Of Duty ;))

Well, I am now aware that we will definitely take me a freak ... ^ ^

Have fun. B)


A troll or not a troll, that is the question...

#4 Hauser

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Posted 28 February 2014 - 03:52 PM

View PostLauLiao, on 28 February 2014 - 02:56 PM, said:


A troll or not a troll, that is the question...


I get the impression he's just genuinely unfamiliar with Battletech. He's is using Google Translate to to translate his French to English. So I doubt he's ever come into contact with Battletech before.

Still definitely barking up the wrong franchise.

Edited by Hauser, 28 February 2014 - 03:52 PM.


#5 Christo Jam

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Posted 02 March 2014 - 11:11 PM

Well, sorry for the bad tanslate. The idea it's a mode 100% versus AI environement. The idea it's a big battle versus "monsters" and defend a city. (for exemple). I don't know. It's possible mode for the futur or not ? I think, it would be really nice.

Thanks for your messages.

#6 CrashieJ

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Posted 03 March 2014 - 01:39 AM

View Postthemrty, on 28 February 2014 - 06:10 AM, said:

(a bit like the big version of Call Of Duty :huh:)



didn't PGI do that already?

#7 TehSBGX

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Posted 03 March 2014 - 04:20 AM

View Postthemrty, on 02 March 2014 - 11:11 PM, said:

Well, sorry for the bad tanslate. The idea it's a mode 100% versus AI environement. The idea it's a big battle versus "monsters" and defend a city. (for exemple). I don't know. It's possible mode for the futur or not ? I think, it would be really nice.

Thanks for your messages.


Mechwarrior has lore to it, so giant monsters aren't an option. Historical battles that have happened in the series could be an option though.

#8 TKSax

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Posted 03 March 2014 - 04:52 AM

Can PGI Charge players for it? If so I am sure the would consider it.

#9 Hauser

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Posted 03 March 2014 - 05:41 AM

View Postthemrty, on 02 March 2014 - 11:11 PM, said:

Well, sorry for the bad tanslate. The idea it's a mode 100% versus AI environement. The idea it's a big battle versus "monsters" and defend a city. (for exemple). I don't know. It's possible mode for the futur or not ? I think, it would be really nice.

Thanks for your messages.


Pas de problème. Battletech est un avenir où l'humanité s'est répandue à travers les étoiles et est allé à la guerre. Il n'y a pas de monstres.

Excusez mon français.

#10 Christo Jam

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Posted 03 March 2014 - 05:42 AM

Thanks for your reactions my friends. Well, I hope that developers think of this possibility. It can attract many new players.

Edited by themrty, 03 March 2014 - 08:15 AM.


#11 Rhaythe

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Posted 03 March 2014 - 08:16 AM

View Postgavilatius, on 03 March 2014 - 01:39 AM, said:


didn't PGI do that already?

Posted Image

*laughs hysterically*

#12 Christo Jam

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Posted 04 March 2014 - 02:00 AM

I inquired about the history Battletech. To be respect it. Why not make a coop resistance versus "the clans" of Kerensky?
Posted ImagePosted Image

Edited by themrty, 04 March 2014 - 04:29 AM.


#13 Joseph Mallan

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Posted 04 March 2014 - 06:02 AM

View Postthemrty, on 04 March 2014 - 02:00 AM, said:

I inquired about the history Battletech. To be respect it. Why not make a coop resistance versus "the clans" of Kerensky?
Posted ImagePosted Image

The time frame MW:O is set in is During the Clan's Invasion of the Inner Sphere. We are supposed to be having the battles referenced in that Sourcebook.

The Mechs in the Picture you posted are from the MechWarrior:Dark Age Click base TT game. Or about 30 years into the future of the Universe.

Edited by Joseph Mallan, 04 March 2014 - 06:04 AM.


#14 Christo Jam

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Posted 04 March 2014 - 06:50 AM

OK. A great battle is coming! ;) The Return of Kerensky - Technical Readout 3050. Battletech.
Posted Image
Posted Image

Edited by themrty, 04 March 2014 - 06:59 AM.


#15 Joseph Mallan

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Posted 04 March 2014 - 07:19 AM

View Postthemrty, on 04 March 2014 - 06:50 AM, said:

OK. A great battle is coming! ;) The Return of Kerensky - Technical Readout 3050. Battletech.
Posted Image
Posted Image

The designs you are seeing in MWO are from both TRO3025 and TRO3050. On the Tukkayid Cover you have a Star League era Mech and a Clan Second Line. Neither will likely see the light of day here! :)

Scary part is at this rate when the game gets fully released, the Invasion will be 60-80 percent over.

Edited by Joseph Mallan, 04 March 2014 - 07:20 AM.


#16 Christo Jam

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Posted 04 March 2014 - 08:08 AM

OK, and this poster is better ? ;)

Print Date: 1990
Cover Art:
Technichal Readout 3050
Fasa 8614

Posted Image

#17 Joseph Mallan

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Posted 04 March 2014 - 08:25 AM

View Postthemrty, on 04 March 2014 - 08:08 AM, said:

OK, and this poster is better ? <_<

Print Date: 1990
Cover Art:
Technichal Readout 3050
Fasa 8614

Posted Image

I'm getting old! I could have swore I had the TRO3050 when I was in the Corps... But I was out by 1990! :wacko:

Edited by Joseph Mallan, 04 March 2014 - 08:26 AM.


#18 Christo Jam

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Posted 04 March 2014 - 08:34 AM

Normal, it's origins. The true story in the beginning. Now the design changed. No, You are not old, just the last people is more young... ^^ Thanks for your reactions my friends. <_<

#19 Ahri-the-Fox

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Posted 04 March 2014 - 03:40 PM

well, i kind of like the idea.
BUt it shouldn't be any giant monsters or something.

But maybe waves of enemy mechs storming a base or something.


in Star Trek Online they have something called 'no Win Scenario' which gives 10 Waves, and every wave getting harer and harder, and you are considered a pro if you reach and survive wave 5 or 6 :)

Imagine 12 mechs defending that one objective with a 5 mech first wave, 7 - 9 - 11 - 13 etc.
and get more XP and C-Bills the farther you've gone in the waves as a team, and of course your personal perfomrance in doing so (second part as it already exists, and first part as a cumulative bonus for the whole team)

This doesn't sound too bad for me

#20 Christo Jam

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Posted 04 March 2014 - 11:23 PM

Yes, with the waves it's very good idea and versus the specials mechs.
The mode with several levels of difficulty and rewards are related to this difficulty of course. :rolleyes:
Posted Image

Edited by themrty, 04 March 2014 - 11:47 PM.






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